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Campaign Calendar

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(1) Hammer (Deepwinter)

Firstday
Seconday
Thirday
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Seventhday
Eighthday
Ninthday
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-Midwinter Holiday-


(2) Alturiak (The Claw of the Cold)

Firstday
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(3) Ches (The Claw Of Sunsets)

Firstday
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(4) Tarsakh (The Claw Of Storms)

Firstday
Seconday
Thirday
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Eighthday
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Tenthday
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-Greengrass Holiday-


(5) Mirtul (The Melting)

Firstday
Seconday
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Eighthday
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Start of campaign
Escape from Ascore
6
7
8
Defeat of Decius
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21
Attacked by trolls in Silverymoon.
22
23
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The party switches bodies.
25
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30

(6) Kythorn (The Time Of Flowers)

Firstday
Seconday
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Eighthday
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Tenthday
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Cecil, Karn, Rurik, and Wan get their bodies back.
10
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Matthias and Aeron return from Thay.
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Party is attacked by pirates.
30

(7) Flamerule (Summertide)

Firstday
Seconday
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-Midsummer Holiday-


-Shieldmeet Holiday-


(leap years only)

(8) Eleasias (Highsun)

Firstday
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Fourthday
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Eighthday
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(9) Eleint (The Fading)

Firstday
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-Higharvestide Holiday-


(10) Marpenoth (Leafall)

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(11) Uktar (The Rotting)

Firstday
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-The Feast Of The Moon-


(12) Nightal (The Drawing Down)

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Special Calendar Days

Midwinter:
Midwinter is known officially in Cormyr as the High Festival of Winter. It is a feast where, traditionally, the local lords of the land plan the year ahead, make and renew alliances, and send gifts of goodwill. To the common folk throughout the Realms, this is Deadwinter Day, the midpoint of the worst of the cold.

Greengrass:
Greengrass is the official beginning of spring, a day of relaxation. Flowers that have been carefully grown in the inner rooms of the keeps and temples during the winter are blessed and cast out upon the snow to bring rich growth in the season ahead.

Midsummer:
Midsummer, called Midsummer Night or the Long Night, is a time of feasting and music and love. In a ceremony performed in some lands, unwed maidens are set free in the woods and "hunted" by their would-be suitors through the night. Betrothals are traditionally made upon this night. It is very rare indeed for the weather to be bad during this night - such is considered a very bad omen, usually thought to foretell famine or plague.

Higharvestide:
Higharvestide heralds the coming of fall and the harvest. It is a feast that often continues for the length of the harvest so that food is always on hand for those coming in from the fields. There is much traveling about on the heels of the feast, as merchants, court emissaries, and pilgrims make speed before the worst of the mud arrives and the rain freezes in the snow.

The Feast of the Moon:
This festival, also called Moonfest, is the last great festival of the year. It marks the arrival of winter and is also the day when the dead are honored. Graves are blessed, the Ritual of Remembrance is performed, and tales of the doings of those now gone are told far into the night. Much is said of heroes and treasure and lost cities underground.

Wars, by the way, are often but not always fought after the harvest is done, continuing as late as the weather permits. The bulk of the fighting takes place in t nnhe month of Uktar, and the ironic practicality of the Feast of the Moon is readily apparent.

Shieldmeet:
Once every four years, another day is added to the year in the manner of February 29 in the Gregorian calendar. This day is part of no month and follows Midsummer Night. It is known as Shieldmeet. It is a day of open council between nobles and people, a day for the making and renewing of pacts, oaths, and agreements. It is a day for tournaments, tests and trials for those wishing to advance in battle fame or clerical standing, for entertainment of all types, particularly theatrical, and for dueling. The last shieldmeet was in 1368DR.


Marking of the Years

Years (winters) are referred to by names, each name consistent across the Realms. Each kingdom or city-state numbers years differently, usually to measure the reign of a dynasty or the current monarch, or since the founding of the country. The result is a hodgepodge of overlapping numbers that serve to confuse the ordinary person and frustrate the sage. The widespread differing year dates include the following.

Dalereckoning (DR):
Dalereckoning is taken from the year that humans were first permitted by the Elven Court to settle in the more open regions of the forests. In some texts, primarily those which do not have direct ties to Dales history, Dalereckoning is called Freeman's Reckoning (FR).

Cormyr Reckoning (CR):
Cormyr Reckoning begins at the foundation of the House Obarskyr, the dynasty that still rules that land.The 25-year gap between Cormyr Reckoning and Dalereckoning has caused much of the confusion regarding elder days. Timelines and calendars of the period often use DR designators, but place the founding of Cormyr at 1DR instead of 26DR. This is understandable, given that the two reckonings are from two nearby parties and spread by a third (the merchants of Sembia), but it causes learned sages to slam their heads violently against their desks trying to figure things out.

Northreckoning (NR):
Used in the City of Waterdeep, Northreckoning dates from the year Ahghairon become the first Lord of Waterdeep. A more archaic system called Waterdeep Years (WY) dates from the supposed first use of Waterdeep as a trading post. Now largely abandoned except in ancient texts.

Dragon Years (DY):
The use of Dragon Years is an ancient form of counting in dragon generations of 200 years each. There are 10 cycles of 200 years to a color, and each two-millennium color is named after a type of dragon. This reckoning is long-since abandoned.

Mulhorand Calendar (MC):
One of the oldest calendars in use in the Realms, this ancient scheme of record-keeping dates from the founding of Skuld, the City of Shadows, reputedly by a Mulhorandi god.

Present Reckoning (PR):
In an attempt to get a handle on the various number systems in use, a new type of reckoning has been implemented with the approval of such worthies as Khelben Arunsun of Waterdeep and Vangerdahast of Cormyr and carried abroad by the Harpers. All year-dates trace back to the Time of Troubles as Year 0. Times before the Time of Troubles are listed with a negative number (the founding of the Standing Stone in 1DR would be -1358 PR, the creation of Cormyr -1333 PR). Whether this nascent system of timekeeping becomes popular in the Realms is unknown, though Elminster has noted " You have to give a new system a generation or two to hash itself out. At least let it get into double digits ."

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