Updated by: g-rad
This session ended on 24 Mirtul 1372 game-time and was played on 1 February 2002 (?)

It had seemed that Wan had agreed to go with the rest of the party that night, but in the morning the argument began anew. Despite the party's valid assertions that he didn't know where the guy with the magic was (He could even be in Citadel Fellbar, which would explain a lot, actually.) and that he was a damn fool for heading off alone, Wan went his separate way, because he "know[s] what that magic can do...It can destroy the world...Besides, you guys are just going fight orcs for no reason." (The part about fighting orcs is completely wrong; we were going to check out Citadel Fellbar, which may or may not contain orcs for the reason that we had been attacked on two occassions by denizens of that area, and the second attack had nearly killed us. In retrospect, the part about destroying the world is probably wrong, too, considering that we later learned (OOC) that the guy was a level 7 wizard, and Destroy the World is about a level 15 spell. It'd have to be a very high-power artifact.)

Wan rhymes with moron. The party that slays together stays together.

Choose a scenario...Kupo!