Cecil Túrin Andel
Race |
Aasimar |
|
 |
Class |
Paladin |
Level |
3 + 1 level adjustment |
Alignment |
Lawful Good |
Current XP |
9060 |
XP for next |
10,000 |
|
|
Hit Points |
22 |
Move |
30' (20' due to armor) |
(+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
|
Strength |
16 |
+3 |
|
Fortitude |
+3 |
-1 |
|
+4 |
+6 |
|
Dexterity |
14 |
+2 |
|
Reflex |
+1 |
+2 |
|
+4 |
+7 |
|
Constitution |
9 |
-1 |
|
Will |
+1 |
+2 |
|
+4 |
+7 |
|
Intelligence |
10 |
0 |
|
|
|
|
|
|
|
|
Wisdom |
15 |
+2 |
|
Initiative |
|
+2 |
|
|
+2 |
|
Charisma |
19 |
+4 |
|
|
|
|
|
|
|
Explanation of "Other" above: Divine Grace
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: Immune to fear and disease
Armor Type: MW Breastplate, MW Buckler
Armor Penalties: -3 Check
AC = 10 + Size + Dex + Arm
+ Shld + Other
18 = 10 +
0 + 2 + 5 + 1 + 0
Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: +1 if using defending lowngsword to raise AC instead of damage
Attack Adjustments:
Base: +3
Melee: +6
Ranged: +5
Damage Adjustments:
+3 (melee or thrown)
WEAPON |
CRITICAL |
RANGE (missile) |
Attack Adj. |
Damage |
+1 defending longsword |
19-20, x2 |
|
+7 |
1d8+4 (1d8+3 if the sword is used to increase AC instead) |
MW Shortsword |
19-20, x2 |
|
+7 |
1d6+3 |
dagger |
19-20, x2 |
10' |
+6 (+5 thrown) |
1d4+3 |
Special Abilities and Feats
(FEATS)
- Mounted Combat: Ride check negates hit to mount (1/round)
- Ride-By Attack: Charging on a mount, attacking, and moving again does not provoke an attack of opportunity
(Cecil has yet to use either feat.)
(PALADIN ABILITIES)
- Detect Evil at will
- Divine Grace: Add charisma bonus to all saves
- Turn Undead: 7 times per day, as a 1st-level cleric; can
turn (2d6+1+4) HD of undead per attempt
- Lay on Hands: 12 HP per day
- Divine Health: Immune to all disease
- Aura of Courage: Immune to fear, All allies within 10' get +4 on saves vs.
Fear effects
- Smite Evil: One swing per day, can add Cha. modifier (+4)
to hit and level (3) to damage
- Remove Disease 1 time/week
(AASIMAR ABILITIES)
- Light 1/day
- Darkvision: 60'
- Acid, cold and fire resistance: 5
- Preferred Class: Paladin
- +2 to Listen and Spot
- +2 to Wis and Cha
- Level adjustment: 1
Skills (12 Total Points)
Max Ranks: 8/4
(skills in italics suffer a -3 check penalty from
armor and shield)
Skill
|
Total
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
Alchemy
|
|
|
|
INT
|
|
|
|
|
|
|
|
Animal Empathy
|
|
n/a
|
|
CHA
|
|
|
|
|
|
|
|
Appraise
|
0
|
|
y
|
INT
|
|
|
|
0
|
|
|
|
Balance
|
-1
|
|
y
|
DEX
|
|
|
|
+2 |
|
|
|
Bluff
|
+4
|
|
y
|
CHA
|
|
|
|
+4
|
|
|
|
Climb
|
0
|
|
y
|
STR
|
|
|
|
+3
|
|
|
|
Concentrate
|
-1
|
P
|
y
|
CON
|
|
|
|
-1
|
|
|
|
Craft:
|
0
|
|
y
|
INT
|
|
|
|
0
|
|
|
|
Craft:
|
0
|
|
y
|
INT
|
|
|
|
0
|
|
|
|
Craft:
|
0
|
|
y
|
INT
|
|
|
|
0
|
|
|
|
Decipher Script
|
|
n/a
|
|
INT
|
|
|
|
|
|
|
|
Diplomacy
|
+9
|
P
|
y
|
CHA
|
5
|
5
|
|
+4
|
|
|
|
Disable Device
|
+0
|
|
y
|
DEX
|
|
|
|
0 |
|
|
|
Disguise
|
+4
|
|
y
|
CHA
|
|
|
|
+4
|
|
|
|
Escape Artist
|
-1
|
|
y
|
DEX
|
|
|
|
+2 |
|
|
|
Forgery
|
0
|
|
y
|
INT
|
|
|
|
0
|
|
|
|
Gather Info
|
+4
|
|
y
|
CHA
|
|
|
|
+4
|
|
|
|
Handle Animal
|
+7
|
P
|
|
CHA
|
3
|
3
|
|
+4
|
|
|
|
Heal
|
+2
|
P
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
Hide
|
-1
|
|
y
|
DEX
|
|
|
|
+2 |
|
|
|
Innuendo
|
|
|
|
WIS
|
|
|
|
|
|
|
|
Intimidate
|
+4
|
|
y
|
CHA
|
|
|
|
+4
|
|
|
|
Intuit Direction
|
|
|
|
WIS
|
|
|
|
|
|
|
|
Jump
|
0
|
|
y
|
STR
|
|
|
|
+3
|
|
|
|
KS: Religion
|
+1
|
P
|
|
INT
|
1
|
1
|
|
0
|
|
|
|
KS:
|
0
|
(no)
|
|
INT
|
|
|
|
0
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
Listen
|
+4
|
|
y
|
WIS
|
|
|
|
+2
|
+2 |
|
|
Move Silently
|
-1
|
|
y
|
DEX
|
|
|
|
+2 |
|
|
|
Open Locks
|
|
|
|
DEX
|
|
|
|
|
|
|
|
Perform
|
+4
|
|
y
|
CHA
|
|
|
|
+4
|
|
|
|
Pick Pockets
|
|
|
|
DEX
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
Read Lips
|
|
n/a
|
|
INT
|
|
|
|
|
|
|
|
Ride
|
+5
|
|
y
|
DEX
|
3
|
3
|
|
+2 |
|
|
|
Scry
|
|
n/a |
|
INT
|
|
|
|
|
|
|
|
Search
|
0
|
|
y
|
INT
|
|
|
|
0
|
|
|
|
Sense Motive
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
Speak Lang.
|
|
|
|
|
|
|
|
|
|
|
|
Spellcraft
|
|
|
|
INT
|
|
|
|
|
|
|
|
Spot
|
+4
|
|
y
|
WIS
|
|
|
|
+2
|
+2
|
|
|
Swim
|
+3
|
|
y
|
STR
|
|
|
|
+3
|
|
|
|
Tumble
|
|
|
|
DEX
|
|
|
|
|
|
|
|
Use Magical Device
|
|
|
|
CHA
|
|
|
|
|
|
|
|
Use Rope
|
+2
|
|
y
|
DEX
|
|
|
|
+2 |
|
|
|
Wilderness Lore
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
|
(8+2+2=12)
Magic Items
+1 defending longsword - Wielder chooses each round whether to apply the +1 to damage or AC
Magic Item Slots
Headband/Hat/Helmet:
Lenses/Goggles:
Cloak/Cape/Mantle:
Jewelry:
Armor:
Robe:
Vest/Shirt:
Bracers:
Gloves/Gauntlets:
Rings:
Belt:
Boots:
|